HORDE MODE UPDATE

Coming later this year, Horde Mode marks a major update to Bulletstorm VR.

The update will also bring an official Left Handed mode, Upgraded Weapons, and Energy Leash, New Skillshots, and more. It will roll out alongside the game’s launch on PICO, with updates landing simultaneously across the existing platforms of Meta Quest, PlayStationVR2, and SteamVR.

Latest Patch Notes

PSVR2

Patch #3

Key Fixes

  • The uncensored version of the game is now available in options.
  • Pest Control Trophy can now be achieved.

Improvements

  • Eye-tracked foveated rendering implemented into the game & haptic adjustments.
  • Fixed several more crashes and bugs covering a wide range of scenarios.
  • Cutscene quality is improved. 
  • UI improvements on immersive and semi-immersive weapon reload options

Optimization & Quality of Life Improvements

  • Fixed collision volumes in level 0-3 to avoid invisible walls blocking progression
  • VFX fixed when equipping the Energy leash for the first time
  • Added surface collision VFX when firing the Penetrator

AI

  • Added explosion impulse reactions and reload animations to allies.

Sound/Music

  • A heartbeat sound has been added to indicate when your health is low
  • Death music readded to the game.
  • Volume on Cinematics is no longer mismatched against gameplay volume.
  • Fix for when certain SFX and Cutscene audio can be heard in the game when Master Volume is set to zero.

Steam

Patch #3

Key Fixes

  • The uncensored version of the game is now available in options.
  • Pest Control Trophy can now be achieved.

Improvements

  • Fixed several more crashes and bugs covering a wide range of scenarios.
  • Cutscene quality is improved. 
  • UI improvements on immersive and semi-immersive weapon reload options

Optimization & Quality of Life Improvements

  • Fixed collision volumes in level 0-3 to avoid invisible walls blocking progression
  • VFX fixed when equipping the Energy leash for the first time
  • Added surface collision VFX when firing the Penetrator

AI

  • Added explosion impulse reactions and reload animations to allies.

Sound/Music

  • A heartbeat sound has been added to indicate when your health is low
  • Death music readded to the game.
  • Volume on Cinematics is no longer mismatched against gameplay volume.
  • Fix for when certain SFX and Cutscene audio can be heard in the game when Master Volume is set to zero.

Meta Quest

Patch #3

Key Fixes

  • The uncensored version of the game is now available in options.
  • Pest Control Trophy can now be achieved.

Improvements

  • Fixed several more crashes and bugs covering a wide range of scenarios.
  • Cutscene quality is improved. 
  • UI improvements on immersive and semi-immersive weapon reload options

Optimization & Quality of Life Improvements

  • Fixed collision volumes in level 0-3 to avoid invisible walls blocking progression
  • VFX fixed when equipping the Energy leash for the first time
  • Added surface collision VFX when firing the Penetrator

AI

  • Added explosion impulse reactions and reload animations to allies.

Sound/Music

  • A heartbeat sound has been added to indicate when your health is low
  • Death music readded to the game.
  • Volume on Cinematics is no longer mismatched against gameplay volume.
  • Fix for when certain SFX and Cutscene audio can be heard in the game when Master Volume is set to zero.

Archive

Meta Quest

Patch #2

Improvements

  • Increased pixel density and default texture resolution on Quest 3

Key Fixes

  • Fixed several more crashes covering a wide range of scenarios.
  • Achievement/Trophy “Red Barrels” is now possible.
  • Fixed blockers on the Last train from the explosion town (1-2) level, where the player stays on the wrong side of the hangar door and kills all enemies with the Boneduster weapon, can halt progression.
  • Fixed a progression blocker on I don’t hold you accountable (5-2) level.
  • Fixed the cutscene at the end of Act 3, where it sometimes didn’t appear. 
  • Fixed a blocker in the prologue where leashing the second obstacle before the encounter will halt progression.

Optimization & Quality of Life Improvements

  • Made several optimizations on Vultures to improve performance.
  • Fixed the chaingun barrel looking warped while firing.
  • Ishi’s body no longer floats on the Med Lab operating table.
  • Fixed a bug where the game accepts inputs in the in-game pause menu while the headset isn’t worn.

AI

  • Fixed a blocker on the On the road to hell (0-4) level, where getting in Whit “Doc” Oliver’s face when he’s meant to be “typing” will break his animation and halt progress.
  • Added new idle animations for companions while out of combat.
  • Fixed the Heavy Echo’s model, where the torso had the model swapped for one from an Echo Guard.

Sound/Music

  • Added missing sound effects to Newsbots, Explosive barrels, and Elevator doors.
  • Made improvements to sound volumes.
  • Fixed several overlapping dialogues.

Known issues

  • Options incorrectly being applied from one menu when applying changes are entered on a different menu.
  • Skillshot/Achievement/Trophy Pest Control can’t currently be achieved.

Patch #1

Key Fixes

  • Fixes for multiple crashes covering a wide range of scenarios.
  • Fixed a rare crash connected with changing languages multiple times with specific inputs.
  • Fixed location where players die and respawn under the train moving train platform.
  • Fixed Particle VFX issues on Quest 3.
  • Fixed a soft lock if the Oculus menu is opened when the pause menu is not meant to be available in-game.
  • Fixed a common crash caused by repeated reloads with the Headhunter.
  • Fixed a bug where Boneduster charged shot did no damage to Vultures.
  • Enemies hit by flail gun are now correctly stunned and unable to move/find cover.

Optimization & Quality of Life Improvements

  • Additional optimization on loading screens and game HUD.
  • Holding down the trigger when entering a cinematic will automatically skip it.
  • Fixed the ammunition port on the Bouncer weapon to no longer be off-center.
  • Fixed the Charged Shot VFX on the Headhunter.
  • Fixed a culling volume in the bomb room in Act 4-2 that made parts of the level disappear too early.
  • Smashing bottles now counts against collectibles found.

AI

  • Improved AI on Driller Miniboss
  • Fixed unresponsive AI in the Act 2-1 boss fight

Sound/Music

  • Removed secondary background music in the game’s credits
  • Added missing sound effects to Ishi walking

Known Issues for future patches

  • Triggering the cutscene in Act 1, Chapter 2, before eliminating all enemies can cause a progression blocker.
  • In rare cases, kicking the elevator in Act 0, Chapter 2 from an unusual angle can get the player locked behind.
  • Heavy Echo’s separated torso model needs to be corrected.
  • Newsbots and Explosive barrels sometimes do not trigger explosion sound effects.
  • In Act 1, Chapter 1, Ishi’s body floats on the operating table.

PSVR2

Patch #2

Key Fixes

  • Fixed several more crashes covering a wide range of scenarios.
  • Achievement/Trophy “Red Barrels” is now possible to achieve.
  • Fixed blockers on the Last train from the explosion town (1-2) level, where the player stays on the wrong side of the hangar door and kills all enemies with the Boneduster weapon, can halt progression.
  • Fixed a progression blocker on I don’t hold you accountable (5-2) level.
  • Fixed the cutscene at the end of Act 3, where it sometimes didn’t appear. 
  • Fixed a blocker in the prologue where leashing the second obstacle before the encounter will halt progression.
  • Higher-quality particles are now available throughout the game

Optimization & Quality of Life Improvements

  • Made several optimizations on Vultures to improve performance.
  • Fixed the chaingun barrel looking warped while firing.
  • Ishi’s body no longer floats on the Med Lab operating table.
  • Fixed a bug where the game accepts inputs in the in-game pause menu while the headset isn’t worn.

AI

  • Fixed a blocker on the On the road to hell (0-4) level, where getting in Whit “Doc” Oliver’s face when he’s meant to be “typing” will break his animation and halt progress.
  • Added new idle animations for companions while out of combat.
  • Fixed the Heavy Echo’s model, where the torso had the model swapped for one from an Echo Guard.

Sound/Music

  • Added missing sound effects to Newsbots, Explosive barrels, and Elevator doors.
  • Fixed several overlapping dialogues.

Known issues

  • Options incorrectly being applied from one menu when applying changes are entered on a different menu.
  • Pest Control Trophy can’t currently be achieved.
  • Trigger fingers are not animating correctly.
  • Some SFX and all cutscene audio can still be heard throughout the game, even when the master volume is zero.
  • The volume on Cinematics is mismatched against gameplay.

Patch #1

Key Fixes

  • Fixes for multiple crashes covering a wide range of scenarios.
  • Added Enhanced VFX (Leash, Explosions, Peacemaker Carbine Muzzleflash and Firing)
  • Fixed instances where loading screens appear as a black screen
  • Adjusted teleport locomotion to prevent the player from warping through kickable/leashable objects
  • Fixed a rare crash connected with changing languages multiple times with specific inputs.
  • Fixed location where players die and respawn under the train moving train platform.
  • Fixed a common crash caused by repeated reloads with the Headhunter.
  • Fixed a bug where Boneduster charged shot did no damage to Vultures.
  • Enemies hit by flail gun are now correctly stunned and unable to move/find cover.

Optimization & Quality of Life Improvements

  • Additional optimization on loading screens and game HUD.
  • Holding down the trigger when entering a cinematic will automatically skip it.
  • Fixed the ammunition port on the Bouncer weapon to no longer be off-center.
  • Fixed the Charged Shot VFX on the Headhunter.
  • Fixed a culling volume in the bomb room in Act 4-2 that made parts of the level disappear too early.
  • Smashing bottles now counts against collectibles found.

AI

  • Improved AI on Driller Miniboss
  • Fixed unresponsive AI in the Act 2-1 boss fight

Sound/Music

  • Removed secondary background music in the game’s credits
  • Added missing sound effects to Ishi walking

Known Issues for future patches

  • Triggering the cutscene in Act 1, Chapter 2, before eliminating all enemies can cause a progression blocker.
  • In rare cases, kicking the elevator in Act 0, Chapter 2 from an unusual angle can get the player locked behind.
  • Heavy Echo’s separated torso model needs to be corrected.
  • Newsbots and Explosive barrels sometimes do not trigger explosion sound effects.
  • In Act 1, Chapter 1, Ishi’s body floats on the operating table.
  • Placeholder interior of Hekaton Fight helicopter

 

Hotfix #1 – 1 Feb 2024

Key Fixes

  • Fixed an issue where players with a 120Hz TV and 120Hz output settings have a black screen and cannot launch the game successfully

Steam

Patch #2

Key Fixes

  • Fixed several more crashes covering a wide range of scenarios.
  • Video options now include graphics presets and options for Texture quality, Shadow Quality, Volumetric Fog, and Anti-Aliasing.
  • Achievement/Trophy “Red Barrels” is now possible to achieve.
  • Fixed blockers on the Last train from the explosion town (1-2) level, where the player stays on the wrong side of the hangar door and kills all enemies with the Boneduster weapon, can halt progression.
  • Fixed a progression blocker on I don’t hold you accountable (5-2) level.
  • Fixed the cutscene at the end of Act 3, where it sometimes didn’t appear. 
  • Fixed a blocker in the prologue where leashing the second obstacle before the encounter will halt progression.
  • Higher-quality particles are now available throughout the game

Optimization & Quality of Life Improvements

  • Made several optimizations on Vultures to improve performance.
  • Fixed the chaingun barrel looking warped while firing.
  • Ishi’s body no longer floats on the Med Lab operating table.
  • Fixed a bug where the game accepts inputs in the in-game pause menu while the headset isn’t being worn.

AI

  • Fixed a blocker on the On the Road to hell (0-4) level, where getting in Whit “Doc” Oliver’s face when he’s meant to be “typing” will break his animation and halt progress.
  • Added new idle animations for companions while out of combat.
  • Fixed the Heavy Echo’s model, where the torso had the model swapped for one from an Echo Guard.

Sound/Music

  • Added missing sound effects to Newsbots, Explosive barrels, and Elevator doors.
  • Made improvements to sound volumes.
  • Fixed several overlapping dialogues.

Known issues

  • Possibility to require Reset View on launch with some hardware
  • Options incorrectly being applied from one menu when applying changes are entered on a different menu.
  • Achievement Pest Control can’t currently be achieved.
  • Some SFX and all cutscene audio can still be heard throughout the game, even when the master volume is zero.
  • The laser pointer disappears in the pause menu when taking off the headset.
  • Trigger fingers are not animating correctly.
  • The volume on Cinematics is mismatched against gameplay.

Patch #1

Key Fixes

  • Fixes for multiple crashes covering a wide range of scenarios.
  • Added Enhanced VFX (Leash, Explosions, Peacemaker Carbine Muzzleflash and Firing)
  • Fixed instances where loading screens appear as a black screen
  • Fixed a rare crash connected with changing languages multiple times with specific inputs.
  • Fixed location where players die and respawn under the train moving train platform.
  • Fixed a common crash caused by repeated reloads with the Headhunter.
  • Fixed a bug where Boneduster charged shot did no damage to Vultures.
  • Enemies hit by flail gun are now correctly stunned and unable to move/find cover.

Optimization & Quality of Life Improvements

  • Additional optimization on loading screens and game HUD.
  • Holding down the trigger when entering a cinematic will automatically skip it.
  • Fixed the ammunition port on the Bouncer weapon to no longer be off-center.
  • Fixed the Charged Shot VFX on the Headhunter.
  • Fixed a culling volume in the bomb room in Act 4-2 that made parts of the level disappear too early.
  • Smashing bottles now counts against collectibles found.

AI

  • Improved AI on Driller Miniboss
  • Fixed unresponsive AI in the Act 2-1 boss fight

Sound/Music

  • Removed secondary background music in the game’s credits
  • Added missing sound effects to Ishi walking

Known Issues for future patches

  • Triggering the cutscene in Act 1, Chapter 2, before eliminating all enemies can cause a progression blocker.
  • In rare cases, kicking the elevator in Act 0, Chapter 2 from an unusual angle can get the player locked behind.
  • Heavy Echo’s separated torso model needs to be corrected.
  • Newsbots and Explosive barrels sometimes do not trigger explosion sound effects.
  • In Act 1, Chapter 1, Ishi’s body floats on the operating table.
  • Placeholder interior of Hekaton Fight helicopter